Vivisector challenge: Kill the Butcher in the Halls of Agony Level 3 in under 30 seconds.Unleash your skills and eliminate enemies with righteous fury. This challenge focuses on harnessing the power of Holy damage to defeat your foes. Baptized in Blood challenge: Slay 500 enemies with Holy damage. Navigate the dark halls and locate the beacons to complete this challenge. A Torch in the Depths challenge: Light all the beacons in the Halls of Agony in Act I.Explore the world of Diablo 4 and discover the hidden treasures that await. This challenge requires you to seek out rare gems to enhance your equipment. Gemcutter challenge: Obtain a gem of Imperial quality or higher.Battle your way through the ancient ruins and claim victory over the enemies that lurk within. Ruins Reclaimed challenge: Clear the Ruins of Sescheron in Act III.Venture into the infested den and eliminate the enemies within to complete this challenge. Stopping the Spread challenge: Cleanse the Den of Decay in Act II.This challenge will test your combat skills and provide you with a thrilling experience as you explore the eerie cemetery. Undertaker challenge: Defeat 100 enemies in the Cemetery of the Forsaken.Number one thing is the amount of data which has to be managed properly, and number two is making it work even if the duped items never appear on the same character/game/realm/server again. The best way todo it, which would elimate any possibility of duping, would be to track every item even if it’s “used” (like socketed items and runes). But depending on how well coded the server-side is this can lead to permanent character corruption or other side effects.Īside from that, there is no easy fix. The easiest way to fix this would be to save the characters state when the game instance goes down for whatever reason. If one dupes a Jah and immediately makes an Enigma, the duped rune will stay forever. On the other hand, this mechanics doesn’t work for runewords. However, as soon as original and dupe appear in the same game, one of them will be removed. The dupe-procedure alone does work, But I don’t know if it works to forcefully crash the server, or more specifically the game instance running on it to ensure the character the item originates from is rolled back.
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